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Items and Item Management inspired by Baldur's Gate

Items and Item Management inspired by Baldur's Gate So here's a few things I'm going to share in this article: Creating your own items.  Easier ways to manage inventory weight And removing attunement Alright, here goes nothin'. First, Items.... Let's create an item You should use this setup Item Name: Item Description: Item Cost:  For example Item Name: The Careless Whisper Item Description:   Born from jealousy’s twisted ember, within the boughs of Arch Fey Fru’Zalaun’s sapwood home, lies a dagger etched with the agony of a lost love. Forged from raw emotion, it whispers promises of forbidden grace, yet bears a cruel curse: each graceful twirl it witnesses, forever shattered, its victim a prone statue yearning for steps they'll never again command. Never Dance Again: On a Charisma save based on your spellcaster DC (Or 8 + Proficiency + Dexterity or Strength if you cannot cast spells). The target takes 3d8 Psychic damage. On a failed save, the target falls pro

Creating a Baldurs Gate 3 Experience on a Budget

So you've been playing baldur's gate 3, but you want a full dnd map that has similar flow to it.  Here's a great place to start.  Creating a diverse and engaging D&D world in a 25x22 grid can be a fun challenge! Here are some approaches you can take: 1. Divide by Function: 7-10 Regions: These are the main areas with distinct purposes and features. Think: bustling market square, sprawling forest, ancient elven ruin, treacherous swamp, forgotten dwarven mine, treacherous mountain range, hidden coastal village, ominous necromancer's tower, etc. 5-8 Secondary Areas: These offer smaller points of interest within the main regions. Cave system in the forest, goblin camp on the mountain slopes, abandoned watchtower guarding the swamp, hidden alchemist's lair within the dwarven mine, etc. 3-5 Landmarks: These are unique features within the regions, not tied to any specific function. Giant petrified tree in the market square, hidden spring in the forest, crumbling watch

Maximizing the Mini: Squeezing a Mega Dungeon into a Smaller Map!

 Here's how you squeeze that sprawling dungeon into a smaller map: First up, pick out the absolute  must-haves  from the mega dungeon - the rooms, encounters, or spots that are crucial to the story or just too cool to skip. Those are your rock stars; they gotta make the cut Now, time to do some fusion work!  Combine areas  that aren't vital but kinda similar into single representations on the smaller map. Think of it as merging the less standout spaces while keeping the main vibe intact. Prioritize  encounters over empty rooms .  Next, streamline.  Simplify those corridors  without making your dungeon feel like a maze. Nobody wants to get lost in a tiny space! You might need to  get a bit artsy  too. Symbols, colors, or abstract hints on your map can represent bits you can't fully draw out. Be creative. Use your words ! Use detailed storytelling to describe the parts that couldn't fit on the map. Paint a vivid picture for your player using words to describe taste, touch

How to handle the interview if you have no time to prepare!

 If you find yourself unprepared for an interview, here are some steps to consider: 1. Be Honest: If you realize during the interview that you're unprepared for a particular question or topic, it's okay to admit it. Honesty can be appreciated, and it opens the opportunity for discussion or clarification. 2. Focus on What You Know: Redirect the conversation toward areas where you are confident and knowledgeable. Highlight your strengths and experiences that are relevant to the role. 3. A sk for Clarification:  If you're unsure about a question or topic, ask for clarification. Sometimes, gaining a better understanding of what's being asked can help you provide a more relevant response. 4. Stay Calm and Composed:  Maintain your composure and try not to panic. Take a moment to collect your thoughts before responding to questions. Nervousness can sometimes hinder your ability to recall information. 5. Highlight Transferable Skills:  Emphasize skills or experiences that mig

How to Prepare for a Java Springboot Interview as a .Net Developer

So you're interested in switching gears to be a Java developer instead of .Net, but you have an interview coming up in a few days and you don't know where to start? I got you covered. Your resume showcases experience and skills relevant to web development and programming, which can be beneficial for a Java Spring development interview. However, given that your resume primarily emphasizes experiences in ASP.NET, HTML, CSS, JavaScript, you might want to consider a few strategies to prepare for a Java Spring interview: 1. Highlight Transferable Skills: Emphasize skills that are transferable between ASP.NET and Java Spring development. For instance, highlight your understanding of MVC architecture, RESTful API concepts, unit testing, and debugging practices, as these are relevant across different frameworks. 2. Familiarize Yourself with Java and Spring:  Take some time to review Java programming concepts and get acquainted with the Spring framework. Understand dependency injection